![]() "We’re sorry for the frustration this has caused for anyone involved. "That process did not work as planned," they wrote. Psyonix had originally planned to help players who were upset with the changes to get a refund through Valve, as Steam's usual refund policy requires you to have only played the game for two hours, and owned it for less than two weeks. They say they'd need "to invest significant additional time and resources" to continue to support Mac and Linux because of this, which they can't justify considering how small the player base is. When we stop supporting DX9, those clients stop working." "Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. "As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9. ![]() "Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features," they say. In a post that went up over the weekend, Psyonix explained that, while there are a lot of reasons it makes sense for them to stop supporting the platforms, the biggest is incompatibility with tech upgrades they're planning. This was a bit of a vague reason that naturally left a lot of fans asking questions - but now they've said they can't justify upgrading the tech on platforms that house less than 0.3% of their active player base. They explained that it was "no longer viable" to support Mac and Linux as they continued to upgrade the game with "new technologies". Last week, Psyonix revealed they're going to stop supporting Rocket League on Mac and Linux, ending the ability to use any of the online functions on those platforms.
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